THE WAY SUMMONING SHOULD BE!
SUMMON AN ARMY! GO TO WAR!
Twenty spells that add conjuration
magic for creating summoned
creatures that are not limited
to a single summon at a time.
The only real thing limiting your
army size is your PC and the Oblivion
engine. A high elf apprentice conjurer
can typically keep six or seven summoned
skeletons around.
MAIN FEATURES
Summons are leveled to the player level (see list)
Unlimited Summoning, any number and type
Summon duration up to appox. 3 min with Blood Pact
All War Summons can be immediately dispelled
Use the handy Torch Bearer summon to light your way
Use the "My Punished" summon as a portable chest
To get the spells, see the merchant Beremus by the
Tiber Septim Statue in the center
of Imperial City Aboretum.
|
Summon
|
Conjuration
|
Duration
|
Level
|
|
Torch Bearer
|
0 (Novice)
|
5 min
|
5
|
|
Skeleton
|
25 (Apprentice)
|
30 sec
|
1-4
|
|
Zombie
|
25
|
40 sec
|
2-8
|
|
My Punished
|
50 (Journeyman)
|
30 sec
|
n/a
|
|
Scamp
|
50
|
60 sec
|
3-12
|
|
Flame Atronach
|
50
|
35 sec
|
4-16
|
|
Clannfear
|
50
|
40 sec
|
5-20
|
|
Daedroth
|
50
|
45 sec
|
6-24
|
|
Dremora
|
50
|
55 sec
|
7-28
|
|
Frost Atronach
|
75 (Expert)
|
40 sec
|
8-32
|
|
Spider Daedra
|
75
|
50 sec
|
9-36
|
|
Wraith
|
75
|
40 sec
|
10-40
|
|
Storm Atronach
|
75
|
45 sec
|
11-44
|
|
Xivilai
|
75
|
55 sec
|
12-48
|
|
Lich
|
100 (Master)
|
65 sec
|
13-52
|
|
Imp Brood (3-8 Imps)
|
100
|
45 sec
|
14-56
|
|
Skeleton Guardians (2)
|
100
|
55 sec
|
15-60
|
Note that the level of the summoned creature will be the
same level as your player character, but within the limits shown.
Therefore, if a level 8 player summons a Lich, he gets a level 13 Lich.
On the other hand, if a level 50 player summons a Skeleton,
he gets a level 4 skeleton.
In addition to the above seventeen summoning spells, there are
also the spells "War Blood Pact", "War Dispel Summons",
and "War Tag Target". Like the
"Torch Bearer" spell, these are awarded
at the statue with no gold cost. "War Blood Pact" will increase
the duration of all your War summons by the amount of health
you sacrifice... 90% of your current health is taken as damage
when you cast this spell. The amount of damage taken is tranferred
to all War summons as added seconds of life. A message is shown
that tells you how many summons you have boosted for how many seconds.
Note that you can only boost a summon with War Blood Pact once.
If your summons are in the way, or behaving badly, you can
use "War Dispel Summons" to immediately dispel all War Summons.
To cause all summons to target one thing, use "War Tag Target"
spell on the target.
ME_WAR_SUMMONS.rar V1.40 "FINAL+++" (31.6KB)
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