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  • The Trouble With Milie

    A quest mod for Morrowind that expands on the clothing saleswoman Milie Hastien's (in Balmora) "troubles".... ME_TTWM.rar (474KB)

    Installation: uncompress to your Morrowind directory. Or uncompress to a folder, then copy the "Data Files" subdirectory to your Morrowind directory. Enable ME_TTWM in your Morrowind Data Files options. If you have a prior version (1.X) of The Trouble With Milie, be sure it's not enabled (in addition, you may experience some NPC "doubling", which needs to be taken care of using the console, see the note at the end of this area).

    When finished the player will have a nice enchanted sword by Blademaster, and a pack guar companion that has teleport travel and recall features.

    For the most part the mod is combat, with seven of nine quests involving combat.

    Nine quests that focus around Milie Hastien, the Fine Clothier in Balmora. Start the quests by talking to Milie about "latest rumors". Loot is kind of high end. Combat is adjusted based on character level, making it challenging by adding opponents for those higher level characters. Low level characters are benefitted as well, as there are fewer opponents. However, I would recommend achieving at least level 10-15 before doing these quests.

    There is a "Valeria The Gifted" in the Plaza just NW of the Balmora silt strider service. She has dialog based on the next Journal entry you are yet to receive. I hope she can help you before you email me! Hah! I recommend not using the hint lady unless you get stuck, it's more fun.

    Thanks to Blademaster, for his fine sword icon & mesh!

    Version 2.XX is a significant improvement and clean up over the earlier 1.X versions of this mod. An effort was made to address mod compatibility issues that the earlier TTWM encountered. In addition, the experience was enhanced and improved, with some added effects and game balancing. Wally the pack guar was replaced with the full "Little Roscoe" pack guar which includes the "guar whistle" feature.

    The "end prize" companion, Little Roscoe...
    The pack guar walks on water, has 320 health, 120 speed, and 1250 carry capacity. If it's injured, you may feed it a kwama egg (if either you or the pack guar has one) and it will heal up fully. The pack Guar teleports. You can send it to various destinations, or get it back using the enchanted Guar Whistle.

    TRAVEL OPTION DESTINATIONS:

    Mages Guild: Balmora, Ald-ruhn, Sadrith Mora, Vivec, Caldera

    South Silt Strider: Balmora, Ald-ruhn, Seyda Neen, Suran, Vivec, Molag Mar

    North Silt Strider: Balmora, Ald-ruhn, Khuul, Maar Gan, Gnisis

    Southern Port: Sadrith Mora, Gnaar Mok, Vivec, Ebonheart, Tel Branora, hla Oad, Molag Mar

    Northern Port: Sadrith Mora, Gnaar Mok, Khuul, Dagon Fel, Tel Mora, Vos, Tel Aruhn

    Mournhold: Royal Palace, Reception Area

    Solstheim: Fort Frostmoth, Raven Rock, Skaal Village

    ENCHANTED GUAR WHISTLE
    Equip your Guar Whistle to activate it.

    For areas with only a Mages Guild or single interior destination, (Caldera and Mournhold) the pack guar will appear in the interior location only (either Caldera Mages Guild or Mournhold Royal Palace reception area).

    For areas with both interior (Mages Guild) destination and Silt Strider (and/or Port) the pack guar will appear at the Mages Guild if you are in it, or the silt stider service (or port if none) if you are inside some other building, and finally, at your location if you are outside. So the best way to whistle your pack Guar to you is to do it outside.

    For areas that have no interior destination (no Mages Guild) but have a silt strider (and/or port) the pack guar will appear at the silt strider location (or port, if there is no silt strider location) if you are in a building. Otherwise, it will appear at your location.

    IF YOUR PACK GUAR DIES...
    If your pack Guar dies, you may unload it at anytime, the corpse will never go away. However you will not be able to give it travel destinations or use the whistle on it.

    NPC DOUBLING (updating from 1.X to 2.X)
    Are you familiar with using the console? Well if not, you open it with the "~" or "tilde key", located on the upper left of the keyboard just below the "Esc" "escape key". With the console open, find the duplicate clicking on the NPCs with the mouse. The original will have a name in the top of the console with all zeroes. The duplicate will typically have a name ending in a "1" (anyhow, not all zeroes). After finding the duplicate and having him active in the console, type in the console...

    disable
    setdelete 1

    Then close the console. Open the console and repeat a second time to get the duplicate to go away (at least, I found this to be true... for some weird reason the first disable/setdelete doesn't take and you have to close the console, open it, and do it again).

    When I used an 1.X updated to 2.01 the NPCs I saw get doubled were: Jason Zuggs (the bandit contact who appears outside Balmora temple) Sols Talon (where you first meet him, South of Balmora by the fire with the two miners).

    After deleting any duplicates you find, all should be fine.

    In Milie's Shop.

    In Gnisis with the Loot.

    Activating the pack guar.

    After selecting "Travel" option.



|Welcome| |----- OBLIVION -----| |Daedric Recon| |War Summons| |Mercenaries| |Illuminati Cane & Derby| |TES4FILES| |ES SCRIPT EDIT| |---- MORROWIND ----| |Trouble With Milie| |Horror Mod| |Arcane Guard| |Mannequins| |Familiar Grimlok| |Tolarn Companion| |Music Replacement| |TESFILES| |TESRESPEC| |MWSwitcher| |----- SOFTWARE ----| |Piechart Disk| |Gladiator Game| |Gladiator Manual| |MW4MercModeler|