
ABOUT MW4Modeler
This program allows you to graph the maximum damage and heat of a
MechWarrior4® "mech" configuration. It also allows prototyping
configurations as it models the weight and weapon "slot" restrictions
of MechWarrior4®. The graph shows a black line with dots indicating
the damage achieved if weapons are fired as soon as they recycle. The
graph shows a colored line indicating the heat build up. The dots on the
black (damage) line are colored to indicate the type of weapon firing.
There is one dot plotted each time a weapon fires. Red dots are
energy weapons, yellow dots are projectile weapons, and green dots are
missile weapons. The "heat" line is colored the heat range... green
is < 2500 Kelvin, yellow < 5000, orange < 7500, and red for over that.
There are features (menu buttons) that allow you to control if
the mech shuts down, how long after shutdown does it wait to fire,
and if the mech fires if the heat level is too high. Click
"SHUTDOWN" to select shutdown enable and the delay after shutdown
(this is specified in heat color). Click "STAY FIRE" to keep the mech
from firing when the heat is above a heat level (this will cause the
slope of the heat curve to become flat).
There is a snapshot feature that allows you to
compare two graphs. Making a snapshot is done by clicking the
snaphshot button. At that moment the two lines are saved (damage and
heat). When the checkbox "Show" is clicked on two additional lines
are graphed in the background. The saved damage line is shown in
light blue (cyan) and the saved heat line is shown in pink. The dots
on the saved line are not changed in color. Note that if you change
seconds or damage graph axis scale (the DAMAGE and SECONDS buttons
beneath PLOT) the snapshot will be erased. The Export and Import buttons
are for exchanging mech configurations with friends in chat, such
as a game room on Microsoft Zone. They can also be used to save
and load favorite configurations.


FEATURES
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Provides all mechs and weapons info.
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Models accurately configuring a mech, with all tonnage restrictions.
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Graphs total damage and total heat build up versus time.
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Graphs weapon damage versus range.
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Text output with damage per second, heat per second and other stats.
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Written in TCL, a very safe interpreted language.
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It's FREE!

NOTES
You need screen resolution 1024x768 or better to use this program
effectively.
This is a Windows program but Mac program is also an
option due to the fact TCL/TK interpreters and binaries (executables)
exist on many platforms.
This is my first TCL/TK application, I've learned TCL/TK without
a book, and wrote this program without hard copy (I have no
printer). I started using
TCL/TK and Visual TCL February 24, 2002. The code editor
I use is GNU Emacs.

ARMOR TONS ADJUSTMENT

WEAPON AMMO TONS ADJUSTMENT

RANGE GRAPH

EXPORT CODED MECHWhen clicking the EXPORT button this dialog with
the coded text mech configuration is displayed. The coded
mech config text is automatically copied to the clipboard.
So you are ready to paste (shift-insert) into a text file
or a chat.

IMPORT CODED MECHWhen clicking the IMPORT button this dialog
is displayed. Paste coded
mech configuration text into the dialog by clicking in it
with the mouse then pressing shift-insert keys.

TEXT OUTPUT

----------------------MW4Modeler--------------------------------------
100T ATLAS
45.00 KPH
TONNAGE DATA
0.00 Tons available
18.00 FERROFIBROUS (19.70 max)
0.10/0.90 HEAD
2.20/2.20 RIGHT ARM
2.20/2.20 LEFT ARM
2.40/2.40 RIGHT TORSO
2.60/2.60 CENTER TORSO
2.40/2.40 LEFT TORSO
0.10/1.00 REAR TORSO
3.00/3.00 RIGHT LEG
3.00/3.00 LEFT LEG
12.00 Heat Sinks
4.00 C>ER Large Laser
13.00 Light Gauss Rifle
4.00 C>ER Large Laser
4.00 C>ER Large Laser
4.00 C>ER Large Laser
13.00 C>Gauss Rifle
WEAPON DATA
LOCALE WEAPON DAMAGE RECYC RANGE SHOTS
CENTER-TORSO C>ER Large Laser 8.00 5.00 800 0
LEFT-ARM Light Gauss Rifle 12.00 6.00 1200 30
LEFT-ARM C>ER Large Laser 8.00 5.00 800 0
RIGHT-ARM C>ER Large Laser 8.00 5.00 800 0
RIGHT-ARM C>ER Large Laser 8.00 5.00 800 0
GUNRACK C>Gauss Rifle 17.00 8.00 800 24
ALPHA STRIKE DAMAGE 61.00
DAMAGE PER SECOND 8.48
HEAT DATA
WEAPON HEAT RECYC
C>ER Large Laser 8.00 5.00
Light Gauss Rifle 0.80 6.00
C>ER Large Laser 8.00 5.00
C>ER Large Laser 8.00 5.00
C>ER Large Laser 8.00 5.00
C>Gauss Rifle 1.00 8.00
ALPHA STRIKE HEAT 33.80
HEAT PER SECOND 6.51
...WITH HEAT SINKS 5.56
----------------------------------------------------------------------

DOWNLOAD...
MERCENARIES (MEKTEK 2.1a) VERSION
Version 3.02 MW4MM.rar (7.33MB)

MERCENARIES VERSION REVISION HISTORY
v2.07 Fixed a typo in the clan gauss stats.
v2.06 Updated original MS mechs/weapons with Mektek changes.
v2.05 Added mechs and weapons for MekTek mech expansion. The new Mechs are
denoted with a "MT_" prefix indicating this.
v2.04 Added map dropzones for merc maps. Fixed recycle for large laser (is 5, not 6). Fixed vaue of RAC5. Added picture of tiki I carved on startup.
v2.03 Fixed tonnage for RAC5 (is 10, not 8).
v2.02 Change max damage limit shown to 1000, due to a graphing problem.
v2.01 Fixed number of shots for RAC2 and RAC5.
v2.00 Added veng/bk/mercs maps, with small graphic and heat index.
v1.8 Fixed a bug in Save where save fails when the mech has ECM.
Made sure a save config file is deleted if empty.
v1.7 Made sure the TEXT OUTPUT scroll bar works on the first time used.
v1.6 Added delete config.
v1.5 Added Load/Save config. Now Mw4MercModeler writes and reads from disk,
saving or loading configs you make into .cfg files in the directory it is
run from.
v1.4 Fixed Import function, adding stock configs had broken it.
Automatically invoke graph after import. This was missing.
v1.3 Added the "STRIP" button that removes all weapons and ammo.
Made it so when a mech is selected it's stock configuration is loaded.
Made the "damage per second" in the Text Output function relative to the
displayed graph, adding the text "(over # seconds)". This gives a more
accurate picture for ammo weapon mechs, where the ammo would run out
if the maximum 360 seconds is graphed (which used to be the case).
Made it so you can select the displayed weapon data by clicking on a weapon
then canceling the removal of that weapon. I am aware this is a bit obtuse
but it is very useful. Fixed a number of mech database errors, the most
significant of which was that the slots on the Osiris were too large.
Available tonnage was updated for a number of mechs, in making with
the correct scenario of loading stock config and having zero tons left.
VENGANCE/BLACKKNIGHT REVISION HISTORY
v1.0 Initial Release 3/5/2002
v1.1 Enhancement Release 3/6/2002 Added KPH button to change speed
v1.2 Enhancement Release 3/7/2002 Added Armor tons button, graph mech label
v1.3 Enhancement Release 3/7/2002 BAP and such are black if disabled
v1.4 Bug Fix Release 3/7/2002 Fixed heat sink tons check and heat formula, thanks to GDL_Fox
v1.5 Bug Fix Release 3/7/2002 Fixed shadow cat min speed, added more armor selections to armor tons menu (was 3.00 tons lessening previously, now 4.00 tons)
v1.6 Bug Fix Release 3/8/2002 Made it so you can't edit the fields :)
v1.7 Enhancement Release 3/8/2002 Added BK mechs and weapons
v1.8 Enhancement Release 3/8/2002 Added TEXT OUTPUT feature for copying MW4Modeleer data
v2.0 Enhancement Release 3/8/2002 Added RANGE GRAPH feature for that plots each weapon on the mech, vertical axis is range and horizontal axis is mech location and damage (bar graph, high bars indicate further range, wide bars indicate greater damage).
v2.1 Enhancement Release 3/9/2002 Added ability to adjust mech armor by body location.
v2.2 Bug Fix Release 3/10/2002 Check for being able to have armor was off by 0.90 tons
v2.3 Enhancement Release 3/10/2002 Added "max" tons to text output items
v2.4 Enhancement Release 3/11/2002 Added total damage & heat per second to text output items
v2.5 Enhancement Release 3/12/2002 Colored heat line on graph, added STAY FIRE and SHUTDOWN menu buttons / features.
v2.6 Enhancement Release 3/13/2002 Added scroll bar and copy all button to text output window.
v2.7 Enhancement Release 3/14/2002 Added AMMO button for adding extra tons of ammo to weapons
v2.8 Enhancement Release 3/16/2002 Minor cosmetic updates, added copyright notice
v2.9 Enhancement Release 10/23/2002 Added Clan and IS Mech paks mechs & weapons
v3.0 Bug Fix Release 10/26/2002 MRM number shots was off (MRMs and CSMRMs)
v3.1 Bug Fix Release 10/28/2002 Kodiak had a problem and added Optics//Jammer boxes
v3.2 Enhancement Release 10/29/2002 Added import/export feature.
v3.3 Bug Fix Release 10/31/2002 Added reset to no armor if armor locale breaches tons left.
v3.4 Bug Fix Release 10/31/2002 Shots per ton ammo for SRMS and SSRMS was fixed.














NO WARRANTY
BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.

Copyright (c) 2002 Barney Blankenship
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