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This adds a magic gentleman's cane and
derby hat to Oblivion. They are located on
the floor just inside the Abandoned House
in Anvil.
The Cane is held by a character like a torch
(left hand item), and while held it provides
a warm clear light around the character. In
effect, it is a quiet and never expiring torch.
The Derby has a special magic that allows the
player to evade enemies chasing him/her. Normally
once an enemy has decided to be hostile to the
player that enemy will chase the player down no
matter how far or how winding and obscured the
player's path is. The Derby "evade" is activated
simply by taking the Derby off (you can put it
back on again if you wish). Any enemy hostile to
the player will "rethink" their intentions based
on what they can see... if they do not detect the
player then they will no longer pursue the player.
However if the player once again gets into range
of the enemy where the enemy detects the player,
the enemy will pursue the player once again. A
message shows the results of the evade attempt.
Note that this magic power takes one game hour
to recharge after use. Also note that the power
only activates and attempts the evade if the
player is in combat.
If you are tired of the hack and slash gaming,
try playing a spell caster that does not use
weapons or armor. If you do, I recommend my
War Summons for enchanced summoning powers,
and possibly MentalElf Mercenaries for a
bodyguard. I also recommend checking out
the bunches of great clothes plug-ins (mods)
available. They can add a whole new look to
your character.
To install copy the files in the zip archive
to your Oblivion/Data directory and enable
MELF_Cane.esp in Data Files options when
you start the game.
MELF_Cane.zip V1.22 719KB
Thanks to Lera and AlienSlof who inspired me to
make the Illuminati Cane. A big thanks to J3X
who put up with my gripes and helped too.
This plug-in (mod) was packaged and archived
in easy to install BSA form with TES4FILES.
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