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----- OBLIVION -----
Daedric Recon
War Summons
Mercenaries
Illuminati Cane & Derby
Horse Sanity
TES4FILES
ES SCRIPT EDIT
---- MORROWIND ----
Trouble With Milie
Horror Mod
Arcane Guard
Mannequins
Familiar Grimlok
Tolarn Companion
Music Replacement
TESFILES
TESRESPEC
MWSwitcher
----- SOFTWARE ----
Piechart Disk
Gladiator Game
Gladiator Manual
MW4MercModeler
--- About Me ----
e-mail me

(Windows) gladsetup.msi (3.4MB) Version 14.2 (installer/uninstaller)
(Other platforms) gladtcl.zip (1.41MB) Version 14.2 (source TCL, manual HTML, gifs, wavs)

A game like chess but with dice, monsters, and magic. Solo or Internet multi-player. Gladiator is a strategy board game. Two teams of characters, East and West, start at opposite ends of the map, engage each other in mortal combat, and win, lose (die) or run away (escape out the Exit Door). Winners and escapees are awarded experience based on performance, and go up in attributes and skill. There are six humanoid races to choose from, and sixteen creature races. This fully operational version is completely free!

The Windows installer/uninstaller package (gladsetup.msi) includes the Windows executable "gladiator.exe", the source file "gladiator.tcl", the various GIF images the game uses, the various "wav" files the game uses, and the "manual.htm" (HTML... web) format manual. The second, smaller package, does not have the Windows executable, and is a basic "zip" or archive of the other files. Gladiator is best run with more than 256 color display mode, and 1024x768 screen resolution or higher.

About Gladiator...

Gladiator is a strategy board game with simulated dice. This freeware game is written in the TCL/TK language. You can use the executable to play Gladiator on Windows, or if you have TCL/TK on your machine, the source TCL file can be used. The Gladiator map is a grid of squares.

A Gladiator map square Gladiator Map Square

Basically, two teams of characters, East and West, start at opposite ends of the map, engage each other in mortal combat, and win, lose (die) or run away (escape out the Exit door). Winners and escapees are awarded experience based on performance, and go up in attributes and skill.

Exit square Gladiator Exit Square

Each game turn is made of of two phases... the Movement Phase and the Action Phase. Sides take turns moving in the movement phase. Attacks, magic spells, and basically everything else happens in the Action Phase. Simulated dice are used to determine the outcome of events.

Gladiator dice Gladiator dice Gladiator dice Simulated Dice

What weapons you are weilding and how far you move during the Movement Phase determines your options in the Action Phase. For example to shoot a bow you are required to move one square or stand still. Hand weapon attacks can generally be made if you move one half the character's total movement allowance or less. Character race has an effect on what your base movement allowance is. Humans get a movement allowance of 10 squares.

A Human Human Character

Only non-creature races accrue "experience" points after winning a game, or escaping out the exit during a game. These non-creature races are Human, Elf, Orc, Goblin, Dwarf, and Mage. There are many creature races.

Gargoyle (creature) Gargoyle (creature)

Prior to beginning a game, a player will select his team (either East or West) and create and/or load character(s). New characters created will have no experience points. New character attributes can be adjusted for the desired mix of strengh (ability to wield weapons and armor) and health (survivability) versus agility (ability to succeed in attacks and spells). Characters that have won games are saved and may be loaded. These characters may no longer have their attribute balance adjusted. Their attributes increase however, as experience is acquired. Equipment (weapons and armor) carried can be changed prior to starting a game.

The user interface is menu driven, with menus displayed below the map based on what is going on. Selections are made and the menus change. Occasionally, a pop-up dialog will ask a simple question such as "do you wish to evade?" as well. A flashing red box indicates which square is currently "selected", or the focus of the current activity.


PLATFORMS OTHER THAN WINDOWS

Platforms other than Windows that support TCL (AIX, HP-UX, Linux, Mac OS X, Solaris) may utilize TCL/TK (the scripting language) to allow playing Gladiator. Once the concurrent TCL/TK are installed and enabled, simply run gladiator.tcl to play! Be sure your pathing points to the latest version of TCL/TK binaries.

I recommend ActiveState TCL/TK...

FAQ

What is the animation and grahics like in the game? Well, honestly, there is not any animation, period. The graphics consist of static, non-animated pictures. This is largely due to the language the game is written in, TCL/TK. This language is not a typical "game engine", and does not support the type of animation and 3D graphics of todays games.

Who plays against whom? The game can be played solo against the computer. It can also be played with other players (utilizing the internet) playing together against the computer. In addition, players may take opposite teams and play against each other in internet multiplayer.

Is there a place I can find people to play multiplayer with? Not really. However, I can provide my MSN address, which is octagone@hotmail.com. Try contacting me and I'll try to set you up with a game with me or someone else.

Why can't I do anything? You are moving too far in the movement phase. What you can do during actions is limited if you move too far. See the table in Action Phase in the manual. Also, if you are attacked and choose to evade, this is your action for that turn... if you wish to do something besides evade during the turn, select "cancel" when asked if you wish to evade.

Why can't I succeed at any attacks or spells? Your agility is too low. The basic determination of success in the game is a roll on three dice versus your agility or less. So if your agility is 11, you must roll 11 on three dice or less to succeed. I recommend an agility of 12 as a minimum. Armor and shields can reduce your agility as well as being "dazed" due to an enemy attack. Starting out, you should not be using any armor due to it's negative effect on agility. Consider that the average roll on three dice is 10 or 11, an agility of 12 should succeed in most rolls.

Why are there two map sizes? The option of playing on a large or small map determines how much time archers and possibly spell casters have to act before they are face to face with the enemy. The large map is often more desirable for higher experience characters. However, the small map is nice because it makes the game go by quicker.

Is there a limit to the number of people that can play internet multiplayer? No. However due to the time it takes waiting for the other players to take their turn, I recommend five people or less in a game.

HISTORY

What can I say about Gladiator... it has been a love affair of mine since 1989... there have been four total versions of the game I have written since that time, a UNIX ANSI version (in C), a PC DOS version (in C), a Commodore Amiga version (in C), and finally, this last version, which is the best by far, in TCL/TK script language.

THANKS TO THE TESTERS!

Eo, aka Apollyein, a friend from Morrowind. Master Eo says "Try not! Do!"... his approach is using the force during testing.

Apoc, a friend from Mechwarrior4. Apoc was instrumental in getting the game tested, he put in many, many hours, and I still have yet to fix or improve all that he found.

Simon, a friend from Morrowind. Simon has been enthusiastic and always a willing player, a great tester.

Lurlock, who Eo introduced me to, who also mods for Morrowind. Lurlock was steadfast in his professional approach, and insisted on a number of enhancements and improvements, making the game more fun for the casual player.

Tolarn, a friend from Diablo II. Tolarn says "Moooo!"... fear the secret cow level! He's had a Morrowind game mod named after him... Tolarn Dragon Companion.

Aisha, a friend from Guild Wars. Aisha helped design the game to an extent, adding features in addition to fixes.

Drakon, a friend from Diablo II. Drak helped with a large number of games, second only to Apoc in his dedication.

Voodoo Lou, a friend from Mechwarrior4. Lou stumbled through the game's rough user interface with abandon, creating a record number of bone piles in the process.

Nekhron, a friend from Mechwarrior4, whom I have much in common with. He was a real inspiration for me to get the game to where it was fun to play.

MULTIPLAYER HOSTING

When you are hosting on a LAN or router you will create a problem with the automatic host IP determination. If you are on a LAN or router and wish to host, you will need to determine your IP address on your own, and alert the other players of your IP address and Gladiator's chosen port. The other players will then need to choose the option to enter the IP and port instead of joining a particular game using the menu.



|Welcome| |----- OBLIVION -----| |Daedric Recon| |War Summons| |Mercenaries| |Illuminati Cane & Derby| |Horse Sanity| |TES4FILES| |ES SCRIPT EDIT| |---- MORROWIND ----| |Trouble With Milie| |Horror Mod| |Arcane Guard| |Mannequins| |Familiar Grimlok| |Tolarn Companion| |Music Replacement| |TESFILES| |TESRESPEC| |MWSwitcher| |----- SOFTWARE ----| |Piechart Disk| |Gladiator Game| |Gladiator Manual| |MW4MercModeler| |--- About Me ----|